Chronicles

Ubisoft proposes closing Trials studio RedLynx, cuts 70 in Singapore

A trials rider on a blue motorbike leaps off a wooden ramp above misty karst mountains, with a stone lion statue on a cliff.
Trials Rising, the best-known game of Ubisoft's RedLynx studio, which Ubisoft proposes to close, in an official Steam screenshot. — © Ubisoft / RedLynx, via Steam (editorial-use). Source · Image rights

Ubisoft proposed on 14 October 2026 to close RedLynx, its Finnish studio best known for the Trials series, and cut 70 jobs at Ubisoft Singapore. The same day, Norway’s Funcom named a new chief executive and said it would shrink as it moves from building games to running them.

Up to 122 roles at RedLynx and Ubisoft Singapore

In a statement to GamesIndustry.biz, reported by Engadget, Ubisoft described a “proposal to close RedLynx in Finland, subject to the local change negotiation process”. Up to 52 positions are affected. The closure is not final: in Finland, larger employers must hold change negotiations with staff before making collective redundancies, and the outcome has not been announced.

Ubisoft Singapore stays open, but 70 roles are being cut. Engadget puts the studio at roughly 350 people, so about one in five jobs is going, and quotes Ubisoft as saying the studio “remains an important part of Ubisoft’s global production organization”. A studio statement quoted by GamesBeat said the cuts are meant to “align the studio with upcoming production needs”. Together the two moves affect up to 122 roles.

Both studios sat in the Creative Network, the support unit in Ubisoft’s new structure of six “Creative Houses”, GamesBeat notes. RedLynx’s last game of its own was Trials Rising in 2019. Since then it has worked in support roles, including on Star Wars Outlaws, and it lost staff in 2025 when it moved towards mobile development. Ubisoft Singapore is best known as the lead studio on Skull and Bones, which launched in 2024 after a long development.

Funcom replaces Rui Casais with Scott Junior and shrinks

Funcom said in a press release that Chief Product Officer Scott Junior will succeed Rui Casais as chief executive, MMORPG.com reports. Casais joined Funcom in 2004 as a junior AI programmer on Age of Conan and became CEO in 2015. He will leave at the end of 2026 and help with the handover and restructuring until then. Junior has been at Funcom for 25 years; according to MMOHuts, he oversaw post-launch development and live operations for Conan Exiles, The Secret World and Age of Conan, and was executive producer on Dune: Awakening.

The Tencent-owned company says it has started a restructuring that will reduce its size. It has not said how many people are affected and will give no further details until the process is over. Casais gave the reason: “We cannot sustain the size and structure required during peak development as we move into this next phase.” That next phase means live operations for two survival games: Dune: Awakening, which has recently launched on consoles, and Conan Exiles, which has an Enhanced version and is in the middle of a four-part story update.

Two studios past their big production

The two cases look different, but both are about what a studio is for once its big production ends. RedLynx stopped shipping its own games years ago and became a support team, and support teams are easier to cut. Funcom has finished the expensive part of Dune: Awakening and says it no longer needs a team sized for full production. Neither company has said how many of the affected people could move to other projects.